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Next GAME:
Strange Armada
A card game with weird and wonderful sci-fi elements. Cooperative with a strong single player experience. art by the incredibly cool Rob Turpin.
The Dream
glory, hogg publishing's first game, tries to make a board game version of an rpg with the least amount of rules-words possible.
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future games will always ask: what is the value of these rules-words? can we artistically challenge expectations about what needs to be said and how it needs to be formatted?
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